Nature Soft Occlusion Shader Unity
I am making a location in Unity, and all of my trees shine in the background, then return to their normal color when I get close enough to the,. Pci serial port driver windows 7 32 bit hp dc7800.
It is also not the skybox since when I disable that it still happens. How can I fix this? Why is this happening? Thanks in advance
So, I have some custom trees using the 'Nature/Tree Soft Occlusion' shaders and they looked great before baking a lightmap. However, now that I.
closed as off topic by podiluska, Richard M, Jürgen Thelen, AProgrammer, AnteruAug 26 '12 at 10:10
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1 Answer
Turns out you just need to change the Shader to Nature/Soft Occlusion Bark Shader
to fix the problem. I found this on the Tree page, where it says:
Trees must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. In order to use those shaders you also have to place the tree in a special folder that contains the name 'Ambient-Occlusion'. When you place a model in that folder and reimport it, Unity will calculate soft ambient occlusion specialized for trees. The 'Nature/Soft Occlusion' shaders need this information. If you don't follow the naming conventions the tree will look weird with completely black parts.
Hope this helps!
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I am making a location in Unity, and all of my trees shine in the background, then return to their normal color when I get close enough to the,.
Nature Soft Occlusion Shader Unity
It is also not the skybox since when I disable that it still happens. How can I fix this? Why is this happening? Thanks in advance
closed as off topic by podiluska, Richard M, Jürgen Thelen, AProgrammer, AnteruAug 26 '12 at 10:10
Questions on Stack Overflow are expected to relate to programming within the scope defined by the community. Consider editing the question or leaving comments for improvement if you believe the question can be reworded to fit within the scope. Read more about reopening questions here. If this question can be reworded to fit the rules in the help center, please edit the question.
1 Answer
Turns out you just need to change the Shader to Nature/Soft Occlusion Bark Shader
to fix the problem. I found this on the Tree page, where it says:
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Trees must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. In order to use those shaders you also have to place the tree in a special folder that contains the name 'Ambient-Occlusion'. When you place a model in that folder and reimport it, Unity will calculate soft ambient occlusion specialized for trees. The 'Nature/Soft Occlusion' shaders need this information. If you don't follow the naming conventions the tree will look weird with completely black parts.
Unity Add Shader
Hope this helps!